J´ai trouvé cela comme exemple de cfg pour le game setting:
CODE
// Gameplay settings in here only.
// No controller or keyboard bindings, nothing platform specific.
//===============================================================================
// SHARED GAMETYPE DEFAULTS
//===============================================================================
set scr_game_graceperiod 0
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 0 //0=Disabled, 1=Team/Players Only, 2=Free
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 0
//set scr_hardcore 0
set scr_oldschool 0
set scr_xpscale 1 //Experience points
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// Hardcore Mode
set scr_hardcore 0
set scr_team_fftype 1
set scr_player_maxhealth 60
set scr_player_healthregentime 5
set scr_player_respawndelay 0
set scr_game_allowkillcam 0
set scr_game_forceuav 0
//===============================================================================
// HARDPOINTS
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 0
set scr_hardpoint_allowhelicopter 0
//===============================================================================
// TEAMS
set scr_team_fftype 0 //0=Disabled, 1=Enabled, 2=Reflect, 3=Shared
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_teambalance 1
//===============================================================================
// PLAYER
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 60 //Possible 60 of 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
//===============================================================================
// GAMETYPES and MAPROTATION DEFAULTS
//===============================================================================
// First gametype to load, then enable the maprotation you want to run.
// Default is set to dm now.
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//===============================================================================
set g_gametype "dm"
//===============================================================================
// DEATHMATCH
set scr_dm_scorelimit 150
set scr_dm_timelimit 30
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
//===============================================================================
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
//===============================================================================
// TEAM DEATHMATCH
set scr_war_scorelimit 750
set scr_war_timelimit 30
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
//===============================================================================
// SABOTAGE
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
//===============================================================================
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
//===============================================================================
// CAPTURE THE FLAG
//set scr_ctf_scorelimit 10
//set scr_ctf_timelimit 5
//set scr_ctf_roundlimit 2
//set scr_ctf_roundswitch 1
//set scr_ctf_numlives 0
//set scr_ctf_playerrespawndelay 0
//set scr_ctf_waverespawndelay 15
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"
//===============================================================================
// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
+ un autre cfg appelé player setting
CODE
//===============================================================================
// Limits the number of players that can choose each class type
//===============================================================================
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
//===============================================================================
// perks
//===============================================================================
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
//===============================================================================
// assault class default loadout
//===============================================================================
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
//===============================================================================
// specops class default loadout
//===============================================================================
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
//===============================================================================
// heavygunner class default loadout
//===============================================================================
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
//===============================================================================
// demolitions class default loadout
//===============================================================================
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
//===============================================================================
// sniper class default loadout
//===============================================================================
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
qui permet de fixer le nombre de joueurs par classe ainsi que leurs armements et options propres à leurs classes.
Encore un autre cfg appelé weapon setting
CODE
// Gameplay settings in here only.
// No controller or keyboard bindings, nothing platform specific.
//===============================================================================
// Enables Dropping of Specified Weapon Class
//===============================================================================
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
//===============================================================================
// Assault Rifles
//===============================================================================
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
// Assault Attachments
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
//===============================================================================
// SMG
//===============================================================================
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1
// SMG Attachments
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
//===============================================================================
// Shotguns
//===============================================================================
set weap_allow_m1014 1
set weap_allow_winchester1200 1
// Shotgun Attachments
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
//===============================================================================
// LMG
//===============================================================================
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
// LMG Attachments
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
//===============================================================================
// Sniper Rifles
//===============================================================================
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
// Sniper Attachments
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
//===============================================================================
// Pistols
//===============================================================================
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
// Pistol Attachments
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
//===============================================================================
// Grenades
//===============================================================================
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
qui fixe les armes autorisées ainsi que leurs récupérations éventuelles sur un joueur éliminé.
Ces trois cfg se retrouvent dans le cfg du serveur à la fin:
CODE
//===============================================================================
// CFG files are controlled by using 0's or 1's. On and Off Switches, or by values.
// Change the Configuration to your server by editing either 0, or 1.
// 1=on, 0=off.
// To remove a value completely add // infront of any line. To bring back remove // from line.
// All CFG files either go into your COD4/main folder for Ranked Games, or into your mods/fs_game folder for Unranked Games.
//===============================================================================
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// Add Bots for Testing Purposes
set scr_testclients 0
set loc_warnings 0
set loc_warningsAsErrors 0
//===============================================================================
// Public Information
//===============================================================================
sets sv_hostname "^4My Gaming Server"
set scr_motd ""
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location ""
sets _Maps "Stock only"
sets _Irc ""
sets _Hosturl ""
sets _Host ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
//===============================================================================
// RCON Login Information and passwords
//===============================================================================
set rcon_password "mypassword" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password "" // Lock server with a password for matches etc.
//===============================================================================
// Common Server and Client Settings
//===============================================================================
// Player setup
set sv_maxclients 15 // MAX server player slots, this is TOTAL player slots
set sv_privateclients 10 // Number of private player slots, maxclients - privateclients = public slots
set sv_minPing 0 // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping 800 // MAX player ping on CONNECT, any higher and player isnt allowed to connect
set g_antilag 0
set g_compassShowEnemies 0
set g_allowvote 1 //Allow call voting
set g_deadChat 1
set ui_hud_showdeathicons 0 //Show White Death Crossbones when Player Dies
set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 0 //Show on crosshair when you hit player with bullet
// Drop inactive players
set sv_timeout 300
set sv_zombietime 1
set g_inactivity 0
set g_inactivityspectator 0
// Anti Cheat Settings
set sv_disableClientConsole 0
set cl_autocmd 0
set sv_cheats 0
set sv_pure 0
set g_banIPs ""
set g_no_script_spam 1
set sv_punkbuster 1
set sv_kickBanTime 60 // Temporary Ban duration, in seconds
set sv_allowAnonymous 0
// Client Download Settings
set sv_allowdownload 1
seta sv_wwwDownload 0
//seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
//seta sv_wwwBaseURL "ftp://client:client@ftpfiles.myftp.org"
seta sv_wwwDlDisconnected 1
// Log and Network Settings
set g_logsync 2 // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile 1 // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage 1
set sv_maxRate 25000
set net_noipx 1 // Allow ONLY tcp/ip protocol, player/server communications
// AntiFlooding Settings
set sv_floodProtect 1
set sv_reconnectlimit 3
// In-game voice communication system
set sv_voice 1
set sv_voiceQuality 1
set voice_deadChat 0
set voice_global 0
set voice_localEcho 0
set winvoice_mic_mute 1
// SERVER VISIBILLITY
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master4 "cod4update.activision.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "master0.gamespy.com"
set sv_master7 "master1.gamespy.com"
set sv_master8 "clanservers.net"
set sv_gamespy "1"
//===============================================================================
// Init & Exec CFG Files
//===============================================================================
exec playersetting.cfg
wait 200
exec weaponsetting.cfg
wait 200
exec gamesetting.cfg
Ça a l´air très pointu au niveau des réglages! Par contre je ne sais toujours pas ce qu´est l´hardcore mode (Pyran, viens par là

) si ce n´est qu´il est intégré au jeu et doit correspondre dans le jeu au mode Excessive sur UT

[EDIT=fre2x3]Utilisez la "codebox" pour activer les ascenseurs. Merci.