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#1
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![]() L'évangéliste Groupe : Admin Technique Messages : 12201 Inscrit : 9-Nov-05 Lieu : Brest Membre n° 354 Section(s) : FPS • FdV ![]() |
Tout est là : http://www.verygames.net/newsletter/newsletter_20071202/
J'ai lancé l'install du jeu sur notre serveur UO, on pourrait peut être organiser une soirée entre nous pour le tester. |
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#2
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![]() Grosses sacoches Groupe : Membre Messages : 4291 Inscrit : 10-May-06 Lieu : Allemagne, Baden-Württemberg Membre n° 565 Section(s) : FdV • FPS ![]() |
J´ai trouvé cela comme exemple de cfg pour le game setting:
CODE // Gameplay settings in here only. + un autre cfg appelé player setting // No controller or keyboard bindings, nothing platform specific. //=============================================================================== // SHARED GAMETYPE DEFAULTS //=============================================================================== set scr_game_graceperiod 0 set scr_game_allowkillcam 0 set scr_game_onlyheadshots 0 set scr_game_deathpointloss 0 set scr_game_suicidepointloss 0 set scr_team_teamkillpointloss 1 set scr_game_spectatetype 0 //0=Disabled, 1=Team/Players Only, 2=Free set scr_game_perks 1 set scr_game_forceuav 0 set scr_game_hardpoints 0 //set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 //Experience points set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 // Hardcore Mode set scr_hardcore 0 set scr_team_fftype 1 set scr_player_maxhealth 60 set scr_player_healthregentime 5 set scr_player_respawndelay 0 set scr_game_allowkillcam 0 set scr_game_forceuav 0 //=============================================================================== // HARDPOINTS set scr_hardpoint_allowartillery 0 set scr_hardpoint_allowuav 0 set scr_hardpoint_allowhelicopter 0 //=============================================================================== // TEAMS set scr_team_fftype 0 //0=Disabled, 1=Enabled, 2=Reflect, 3=Shared set scr_team_respawntime 0 set scr_team_teamkillspawndelay 20 set scr_team_kickteamkillers 0 set scr_teambalance 1 //=============================================================================== // PLAYER set scr_player_numlives 0 set scr_player_respawndelay 0 set scr_player_maxhealth 60 //Possible 60 of 100 set scr_player_suicidespawndelay 0 set scr_player_healthregentime 5 set scr_player_forcerespawn 1 set scr_player_sprinttime 4 //=============================================================================== // GAMETYPES and MAPROTATION DEFAULTS //=============================================================================== // First gametype to load, then enable the maprotation you want to run. // Default is set to dm now. // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch //=============================================================================== set g_gametype "dm" //=============================================================================== // DEATHMATCH set scr_dm_scorelimit 150 set scr_dm_timelimit 30 set scr_dm_roundlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 0 set scr_dm_waverespawndelay 0 set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //=============================================================================== // DOMINATION set scr_dom_scorelimit 200 set scr_dom_timelimit 0 set scr_dom_roundlimit 1 set scr_dom_numlives 0 set scr_dom_playerrespawndelay 0 set scr_dom_waverespawndelay 0 //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //=============================================================================== // TEAM DEATHMATCH set scr_war_scorelimit 750 set scr_war_timelimit 30 set scr_war_roundlimit 1 set scr_war_numlives 0 set scr_war_playerrespawndelay 0 set scr_war_waverespawndelay 0 //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" //=============================================================================== // SABOTAGE set scr_sab_scorelimit 1 set scr_sab_timelimit 20 set scr_sab_roundlimit 0 set scr_sab_roundswitch 1 set scr_sab_numlives 0 set scr_sab_bombtimer 30 set scr_sab_planttime 2.5 set scr_sab_defusetime 5 set scr_sab_hotpotato 0 set scr_sab_playerrespawndelay 7.5 set scr_sab_waverespawndelay 0 //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //=============================================================================== // SEARCH AND DESTROY CLASSIC set scr_sd_scorelimit 4 set scr_sd_timelimit 2.5 set scr_sd_roundlimit 0 set scr_sd_roundswitch 3 // rounds between switching teams set scr_sd_numlives 1 // elimination set scr_sd_bombtimer 45 set scr_sd_planttime 5 set scr_sd_defusetime 5 set scr_sd_multibomb 0 set scr_sd_playerrespawndelay 0 set scr_sd_waverespawndelay 0 //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //=============================================================================== // CAPTURE THE FLAG //set scr_ctf_scorelimit 10 //set scr_ctf_timelimit 5 //set scr_ctf_roundlimit 2 //set scr_ctf_roundswitch 1 //set scr_ctf_numlives 0 //set scr_ctf_playerrespawndelay 0 //set scr_ctf_waverespawndelay 15 //set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant" //=============================================================================== // KING OF THE HILL set scr_koth_scorelimit 250 set scr_koth_timelimit 15 set scr_koth_roundlimit 1 set scr_koth_roundswitch 1 set scr_koth_numlives 0 set scr_koth_playerrespawndelay 0 set scr_koth_waverespawndelay 0 set koth_autodestroytime 60 set koth_spawntime 0 set koth_kothmode 0 set koth_capturetime 20 set koth_destroytime 10 set koth_delayPlayer 0 set koth_spawnDelay 60 //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" CODE //=============================================================================== qui permet de fixer le nombre de joueurs par classe ainsi que leurs armements et options propres à leurs classes.// Limits the number of players that can choose each class type //=============================================================================== set class_assault_limit 99 set class_specops_limit 99 set class_heavygunner_limit 99 set class_demolitions_limit 99 set class_sniper_limit 99 //=============================================================================== // perks //=============================================================================== set perk_allow_specialty_parabolic 1 set perk_allow_specialty_gpsjammer 1 set perk_allow_specialty_holdbreath 1 set perk_allow_specialty_quieter 1 set perk_allow_specialty_longersprint 1 set perk_allow_specialty_detectexplosive 1 set perk_allow_specialty_explosivedamage 1 set perk_allow_specialty_pistoldeath 1 set perk_allow_specialty_grenadepulldeath 1 set perk_allow_specialty_bulletdamage 1 set perk_allow_specialty_bulletpenetration 1 set perk_allow_specialty_bulletaccuracy 1 set perk_allow_specialty_rof 1 set perk_allow_specialty_fastreload 1 set perk_allow_specialty_extraammo 1 set perk_allow_specialty_armorvest 1 set perk_allow_specialty_fraggrenade 1 set perk_allow_specialty_specialgrenade 1 set perk_allow_c4_mp 1 set perk_allow_claymore_mp 1 set perk_allow_rpg_mp 1 //=============================================================================== // assault class default loadout //=============================================================================== set class_assault_primary m16 set class_assault_primary_attachment gl set class_assault_secondary beretta set class_assault_secondary_attachment none set class_assault_perk1 specialty_null set class_assault_perk2 specialty_bulletdamage set class_assault_perk3 specialty_longersprint set class_assault_grenade concussion_grenade set class_assault_camo camo_none set class_assault_frags 1 set class_assault_special 1 //=============================================================================== // specops class default loadout //=============================================================================== set class_specops_primary mp5 set class_specops_primary_attachment none set class_specops_secondary usp set class_specops_secondary_attachment silencer set class_specops_perk1 c4_mp set class_specops_perk2 specialty_explosivedamage set class_specops_perk3 specialty_bulletaccuracy set class_specops_grenade flash_grenade set class_specops_camo camo_none set class_specops_frags 1 set class_specops_special 1 //=============================================================================== // heavygunner class default loadout //=============================================================================== set class_heavygunner_primary saw set class_heavygunner_primary_attachment none set class_heavygunner_secondary usp set class_heavygunner_secondary_attachment none set class_heavygunner_perk1 specialty_specialgrenade set class_heavygunner_perk2 specialty_armorvest set class_heavygunner_perk3 specialty_bulletpenetration set class_heavygunner_grenade concussion_grenade set class_heavygunner_camo camo_none set class_heavygunner_frags 1 set class_heavygunner_special 1 //=============================================================================== // demolitions class default loadout //=============================================================================== set class_demolitions_primary winchester1200 set class_demolitions_primary_attachment none set class_demolitions_secondary beretta set class_demolitions_secondary_attachment none set class_demolitions_perk1 rpg_mp set class_demolitions_perk2 specialty_explosivedamage set class_demolitions_perk3 specialty_longersprint set class_demolitions_grenade smoke_grenade set class_demolitions_camo camo_none set class_demolitions_frags 1 set class_demolitions_special 1 //=============================================================================== // sniper class default loadout //=============================================================================== set class_sniper_primary m40a3 set class_sniper_primary_attachment none set class_sniper_secondary beretta set class_sniper_secondary_attachment silencer set class_sniper_perk1 specialty_specialgrenade set class_sniper_perk2 specialty_bulletdamage set class_sniper_perk3 specialty_bulletpenetration set class_sniper_grenade flash_grenade set class_sniper_camo camo_none set class_sniper_frags 1 set class_sniper_special 1 set class_assault_movespeed 0.95 set class_specops_movespeed 1.00 set class_heavygunner_movespeed 0.875 set class_demolitions_movespeed 1.00 set class_sniper_movespeed 1.00 Encore un autre cfg appelé weapon setting CODE // Gameplay settings in here only. qui fixe les armes autorisées ainsi que leurs récupérations éventuelles sur un joueur éliminé.// No controller or keyboard bindings, nothing platform specific. //=============================================================================== // Enables Dropping of Specified Weapon Class //=============================================================================== set class_assault_allowdrop 1 set class_specops_allowdrop 1 set class_heavygunner_allowdrop 1 set class_demolitions_allowdrop 1 set class_sniper_allowdrop 1 //=============================================================================== // Assault Rifles //=============================================================================== set weap_allow_m16 1 set weap_allow_ak47 1 set weap_allow_m4 1 set weap_allow_g3 1 set weap_allow_g36c 1 set weap_allow_m14 1 set weap_allow_mp44 1 // Assault Attachments set attach_allow_assault_none 1 set attach_allow_assault_gl 1 set attach_allow_assault_reflex 1 set attach_allow_assault_silencer 1 set attach_allow_assault_acog 1 //=============================================================================== // SMG //=============================================================================== set weap_allow_mp5 1 set weap_allow_skorpion 1 set weap_allow_uzi 1 set weap_allow_ak74u 1 set weap_allow_p90 1 // SMG Attachments set attach_allow_smg_none 1 set attach_allow_smg_reflex 1 set attach_allow_smg_silencer 1 set attach_allow_smg_acog 1 //=============================================================================== // Shotguns //=============================================================================== set weap_allow_m1014 1 set weap_allow_winchester1200 1 // Shotgun Attachments set attach_allow_shotgun_none 1 set attach_allow_shotgun_reflex 1 set attach_allow_shotgun_grip 1 //=============================================================================== // LMG //=============================================================================== set weap_allow_saw 1 set weap_allow_rpd 1 set weap_allow_m60e4 1 // LMG Attachments set attach_allow_lmg_none 1 set attach_allow_lmg_reflex 1 set attach_allow_lmg_grip 1 set attach_allow_lmg_acog 1 //=============================================================================== // Sniper Rifles //=============================================================================== set weap_allow_dragunov 1 set weap_allow_m40a3 1 set weap_allow_barrett 1 set weap_allow_remington700 1 set weap_allow_m21 1 // Sniper Attachments set attach_allow_sniper_none 1 set attach_allow_sniper_acog 1 //=============================================================================== // Pistols //=============================================================================== set weap_allow_beretta 1 set weap_allow_colt45 1 set weap_allow_usp 1 set weap_allow_deserteagle 1 set weap_allow_deserteaglegold 1 // Pistol Attachments set attach_allow_pistol_none 1 set attach_allow_pistol_silencer 1 //=============================================================================== // Grenades //=============================================================================== set weap_allow_frag_grenade 1 set weap_allow_concussion_grenade 1 set weap_allow_flash_grenade 1 set weap_allow_smoke_grenade 1 Ces trois cfg se retrouvent dans le cfg du serveur à la fin: CODE //=============================================================================== Ça a l´air très pointu au niveau des réglages! Par contre je ne sais toujours pas ce qu´est l´hardcore mode (Pyran, viens par là // CFG files are controlled by using 0's or 1's. On and Off Switches, or by values. // Change the Configuration to your server by editing either 0, or 1. // 1=on, 0=off. // To remove a value completely add // infront of any line. To bring back remove // from line. // All CFG files either go into your COD4/main folder for Ranked Games, or into your mods/fs_game folder for Unranked Games. //=============================================================================== // Colors for text. Do not clear the comment in front of the color codes. // Useful for your server name, motd msg's - Information and ref use only // // ^1 = Red // ^2 = Green // ^3 = Yellow // ^4 = Blue // ^5 = Cyan // ^6 = pink/Magenta // ^7 = White // ^0 = Black // Add Bots for Testing Purposes set scr_testclients 0 set loc_warnings 0 set loc_warningsAsErrors 0 //=============================================================================== // Public Information //=============================================================================== sets sv_hostname "^4My Gaming Server" set scr_motd "" sets _Admin "" sets _Email "" sets _Website "" sets _Location "" sets _Maps "Stock only" sets _Irc "" sets _Hosturl "" sets _Host "" sets _Mod "" sets _ModVer "" sets _ModUpdate "" //=============================================================================== // RCON Login Information and passwords //=============================================================================== set rcon_password "mypassword" // RCON must supply pw to use set sv_privatePassword "" // Private slots, non-public slots set g_password "" // Lock server with a password for matches etc. //=============================================================================== // Common Server and Client Settings //=============================================================================== // Player setup set sv_maxclients 15 // MAX server player slots, this is TOTAL player slots set sv_privateclients 10 // Number of private player slots, maxclients - privateclients = public slots set sv_minPing 0 // MIN player ping on CONNECT, any lower and player isnt allowed to connect set sv_maxping 800 // MAX player ping on CONNECT, any higher and player isnt allowed to connect set g_antilag 0 set g_compassShowEnemies 0 set g_allowvote 1 //Allow call voting set g_deadChat 1 set ui_hud_showdeathicons 0 //Show White Death Crossbones when Player Dies set scr_enable_nightvision 1 set scr_enable_music 0 set scr_enable_hiticon 0 //Show on crosshair when you hit player with bullet // Drop inactive players set sv_timeout 300 set sv_zombietime 1 set g_inactivity 0 set g_inactivityspectator 0 // Anti Cheat Settings set sv_disableClientConsole 0 set cl_autocmd 0 set sv_cheats 0 set sv_pure 0 set g_banIPs "" set g_no_script_spam 1 set sv_punkbuster 1 set sv_kickBanTime 60 // Temporary Ban duration, in seconds set sv_allowAnonymous 0 // Client Download Settings set sv_allowdownload 1 seta sv_wwwDownload 0 //seta sv_wwwBaseURL "http://www.your_website.com/base_folder" //seta sv_wwwBaseURL "ftp://client:client@ftpfiles.myftp.org" seta sv_wwwDlDisconnected 1 // Log and Network Settings set g_logsync 2 // 0=no log, 1=buffered, 2=continuous, 3=append set logfile 1 // 0 = NO log, 1 = log file enabled set g_log "games_mp.log" // Name of log file, default is games_mp.log set sv_log_damage 1 set sv_maxRate 25000 set net_noipx 1 // Allow ONLY tcp/ip protocol, player/server communications // AntiFlooding Settings set sv_floodProtect 1 set sv_reconnectlimit 3 // In-game voice communication system set sv_voice 1 set sv_voiceQuality 1 set voice_deadChat 0 set voice_global 0 set voice_localEcho 0 set winvoice_mic_mute 1 // SERVER VISIBILLITY set sv_master1 "cod4master.activision.com" set sv_master2 "cod4authorize.activision.com" set sv_master3 "cod4master.infinityward.com" set sv_master4 "cod4update.activision.com" set sv_master5 "master.gamespy.com:28960" set sv_master6 "master0.gamespy.com" set sv_master7 "master1.gamespy.com" set sv_master8 "clanservers.net" set sv_gamespy "1" //=============================================================================== // Init & Exec CFG Files //=============================================================================== exec playersetting.cfg wait 200 exec weaponsetting.cfg wait 200 exec gamesetting.cfg ![]() ![]() [EDIT=fre2x3]Utilisez la "codebox" pour activer les ascenseurs. Merci. Ce message a été modifié par fre2x3 - 9 Apr 2008, 19:55. -------------------- MacBook 13" 2,26 GHz Intel Core 2 Duo, NVidia GeForce 9400M 256 MB, OSX Yosemite
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