Le temps de respawn avec mod oldschool dans AWE4 réduit, disparation des classes de soldats, possibilité de ramasser des armes et des perks (oui comme dans UT), possibilité de définir les dites-armes dans le cfg (je compte remplacer le M21 par le G3 et rajouter le C4 et les Claymore; si possible sans lasers) et augmentation dramatique de la puissance des armes. Possibilité aussi d´insérer son logo dans le mod ainsi que sa fréquence d´apparition. Voilà le cfg awe (1 sur 9 nécessaires à la config du serveur):
//********************************************************************************************************
// Call of Duty 4 - AWE4 Modification
//********************************************************************************************************
// author : Wizzard220 and Tally
// website :
http://forums.raidersmerciless.com/index.php// mod : AWE4
// version : 1.0
// update : January 2008
//********************************************************************************************************
//********************************************************************************************************
// AWE GAME MODE SWITCHES
//********************************************************************************************************
//========================================================================================================
// AWE Ranking
//========================================================================================================
set awe_rankup 1 //default = 1
//=========================================================================================================
// AWE FORCE WEAPONS
//=========================================================================================================
set awe_force_weapons "0"
//Seperate Loadout for Allies & Axis
set awe_force_weapons_perteam "0"
//Allies
set awe_forceweapons_primary_allies "skorpion_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_secondary_allies "colt45_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_inventory_allies "c4_mp" // valid entries: "claymore_mp"; "c4_mp"; "rpg_mp"
set awe_forceweapons_inventory_allies_count 1 //max of 4
//Axis
set awe_forceweapons_primary_axis "m4_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_secondary_axis "beretta_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_inventory_axis "claymore_mp" // valid entries: "claymore_mp"; "c4_mp"; "rpg_mp"
set awe_forceweapons_inventory_axis_count 2 //max of 3
//Loadout for Both Teams
set awe_forceweapons_primary "barrett_acog_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_secondary "colt45_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_forceweapons_inventory "claymore_mp" // valid entries: "claymore_mp"; "c4_mp"; "rpg_mp"
set awe_forceweapons_inventory_count 1
set awe_forceweapons_grenadeprimary "frag" //grenade types: "", "frag", "smoke", "flash"
set awe_forceweapons_grenadeprimary_count "1" //max: 4
set awe_forceweapons_grenadesecondary "flash" //grenade types: "", "smoke", "flash"
set awe_forceweapons_grenadesecondary_count "1" //max: 3
//=========================================================================================================
// AWE Hardcore
//=========================================================================================================
set awe_hardcore 1
set awe_hardcore_show_minimap 0
//=========================================================================================================
// AWE Oldschool Mode
//=========================================================================================================
set awe_oldschool "1"
//loadout for oldschool
set awe_oldschool_primary "m4_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_oldschool_secondary "uzi_mp" //valid names: any weapon from the mp weapon file list at foot of config
set awe_oldschool_grenadeprimary "frag" //grenade types: "", "frag", "smoke", "flash"
set awe_oldschool_grenadeprimary_count 1 //max: 4
set awe_oldschool_grenadesecondary "smoke" //grenade types: "", "smoke", "flash"
set awe_oldshcool_grenadesecondary_count 1 //max: 3
set awe_oldschool_perks "1" //turns perk pickups on/off. 1 = on; 0 = off.
set awe_oldschool_weapon_respawntime 5 //max: 120
set awe_oldschool_perk_respawntime 5 //max: 120
//*********************************************************************************************************
// AWE PRE MATCH SETTINGS AND TEAM BALANCING
//*********************************************************************************************************
//=========================================================================================================
// In order to get teambalancing next round working, AWE4 made changes to some stock IW settings.
// If "awe_teambalance_nextround" is set to 1, or if gametype delay is used,
// scr_game_playerwaittime/scr_game_matchstarttime do not work
//=========================================================================================================
set awe_teambalance 1 //must be set to 1 even if you have awe_teambalance_nextround on
set awe_teambalance_nextround 0 //set this if you want balancing second round onwards; turn off if you want balancing every round
set scr_game_playerwaittime 0 //does not work with balance next round or gametype delay
set scr_game_matchstarttime 0 //does not work with balance next round or gametype delay
//Pre Match Warm Up
set awe_gametype_delay 0 //max: 30 mins (1800 seconds)
//*********************************************************************************************************
// AWE SERVER SETTINGS (Misc)
//*********************************************************************************************************
//Anti Lag override
set awe_anti_lag 1
set awe_graceperiod 5 //max: 45 seconds
set awe_force_autoassign 0 //forces autoassign
set awe_death_icons 0 //turn off or on deathicons
set awe_no_grenadeindicator 0 //turn off grenade indicators. 1 = off; 0 = on (default = 1)
set awe_intermission_time 15 //length of time on leader boards before rotating. max: 120 secs
set awe_shellshock 1
set awe_earthquakes 1
set awe_gravity 800 //default = 800
//*********************************************************************************************************
// AWE MAP ROTATION SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//=========================================================================================================
set awe_fix_maprotation "1"
//=========================================================================================================
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the use_readme file for an explanation how this works.
//=========================================================================================================
set awe_random_maprotation "0"
// Rotate map if server is empty for x seconds (0 = disable feature) (default 30)
set awe_rotate_if_empty "0"
//**********************************************************************************************************
// AWE TEAM SWITCH
//**********************************************************************************************************
//Do not have both set to "1" - otherwise switching wont work!
set awe_switchteams 0 //set this to "1" to switch every round
set awe_switchteams_halftime 0 //set this to HALF your roundlimit (which must be even)
//*********************************************************************************************************
// AWE MESSAGE CENTER
//*********************************************************************************************************
//=========================================================================================================
// Welcome Messages
//=========================================================================================================
set awe_welcome_msg_num 2 //Must set the amount of welcome messages * max: 5
set awe_welcome_msg_delay 4 //Delay between each welcome message
set awe_welcome_msg_type 0 //Set this to "1" if you dont want ticker-tape type welcome
set awe_welcome_msg1 "Welcome to ^XXXXXXX Server^1|*"
set awe_welcome_msg2 "Running ^1*|^3AWE4|*"
//=========================================================================================================
// Server Messages
//=========================================================================================================
// Delay between server messages in seconds (default 30)
set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "4"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "1"
set awe_message0 "^2XXXXXX"
set awe_message1 "^3XXXXXX"
set awe_message2 "^2XXXXXX"
//*************************************************************************************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************************************************
//=============================================================================================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=============================================================================================================
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"
//=============================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf tdm dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_tdm_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(tdm)
// Strike(dm)
// Showdown(tdm)
// Vacant(ctf)
// Overgrown(dm)
//=============================================================================================================
//Example CTF map voting
set awe_map_vote_gametypes "ctf"
set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown mp_showdown mp_countdown mp_bloc mp_cargoship mp_farm"
set g_gametype "ctf"
set sv_mapRotationCurrent ""
//*********************************************************************************************************
// AWE MOD INFO
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also clan (text) logo)
//1 = show; 0 = dont show (default = 1)
set awe_show_modinfo 1
//*********************************************************************************************************
// AWE CLAN LOGO (Text)
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also mod info)
//1 = left; 2 = center; 0 = dont show (default = 1)
set awe_show_server_logo 1
//Text to use
set awe_server_logo_text "^1XXXXXXXXXXXX"
//*********************************************************************************************************
// AWE CLAN LOGO (Shader)
//*********************************************************************************************************
set awe_show_logo 1 //must be set to 1 to show either awe logo, or custom one.
set awe_logo_looptime 25 //max is 1 hour
//=========================================================================================================
// These settings set the image file to use. If no custom image has been used, keep to using the stock
// awe logo (logo00.iwi). If a custom one has been created (by editing logo01.iwi), use the custom one
//=========================================================================================================
set awe_use_awe_logo 1
//Custom logo
set awe_use_custom_logo 0
//set the width of your custom logo. Max is 512
set awe_custom_logo_width 100
//set the depth of your custom logo. Max is 512
set awe_custom_logo_depth 55
//*********************************************************************************************************
// AWE PAIN AND DEATH SOUNDS
//*********************************************************************************************************
set awe_painsound 1 //defaul = 1
set awe_deathsound 1 //default = 1
//*********************************************************************************************************
// AWE TEAM STATUS
//*********************************************************************************************************
set awe_show_teamstatus 1
//*********************************************************************************************************
// AWE WEAPON SETTINGS
//*********************************************************************************************************
//Drop weapons on death?
//Primary
set awe_dropweapon_none 0 //universal "off" var
set awe_assult_dropweapon 1
set awe_specops_dropweapon 1
set awe_sniper_dropweapon 1
set awe_demolitions_dropweapon 1
set awe_heavygunner_dropweapon 1
//Grenades
set awe_dropnade_none 0 //universal "off" var
set awe_dropnade_all 1
set awe_dropnade_frag 1
set awe_dropnade_smoke 1
set awe_dropnade_flash 1
set awe_dropnade_stun 1
//*********************************************************************************************************
// AWE HEALTH SYSTEM
//*********************************************************************************************************
//=========================================================================================================
// Health regeneration
//=========================================================================================================
// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "1"
//=========================================================================================================
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here:
http://www.iwnation.com/Forums/index.php?showtopic=16712//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//=========================================================================================================
set awe_regen_method "1"
//AWE Healthbar
set awe_healthbar 1
//AWE Health Packs
set awe_drophealth 1
set awe_healthpack_lifespan 60 //in seconds. max = 1 hour (3600).
//********************************************************************************************************
// AWE SPAWN PROTECTION
//********************************************************************************************************
set awe_spawnprotection 3 //time in seconds
set awe_protection_headicon 1 //show protection headicon. default is on (1)
//=========================================================================================================
// When timer is used, the player is protected the whole spawn pro time. If not,
// then as soon as they fire their gun they are no longer protected. Default is on (1)
//=========================================================================================================
set awe_spawnprotection_use_timer 1
//=========================================================================================================
// If spawnpro timer is used, there are several methods of handling the player while they are protected
// these methods can be used in combination with each other, either singularly, or with each other.
//==========================================================================================================
set awe_spawnpro_invisible 1 //renders the player protected invisible
set awe_spawnpro_disable 0 //diables their weapons while protected. Dont use with freeze, as its pointless
set awe_spawnpro_freeze 1 //default handling while timer is used.
//**********************************************************************************************************
// AWE TEAM KILLING SETTINGS
//**********************************************************************************************************
set awe_teamKill_PunishCount 2 //point loss starts after this number; punishment starts after this number
set awe_teamKill_respawndelay 10 //must be greater than 0 to begin punishments
set awe_teamKill_punish_method "suicide" //possible settings: "suicide", "kick"
//*********************************************************************************************************
// AWE ANTI-BUNNY HOPPING/ANTI-DIVEBOMBING/ANTI-JUMP SHOOTING SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// (Dive-bombing is jumping, and then going prone while all the time shooting)
//=========================================================================================================
set awe_anti_dbbh 3 //0 = off; 1 = anti-divebombing; 2 = anti-bunnyhopping; 3 = All (default is 3)
set awe_anti_dbbh_jump_height 16 //max: 100 (default is 16)
//**********************************************************************************************************
// AWE HARDPOINT SETTINGS
//***********************************************************************************************************
set awe_hardpoints 1 //Turn off or on hardpoints globally
set awe_hardpoint_allowuav 1
set awe_hardpoint_allow_airstrike 1
set awe_hardpoint_allow_helicopter 1
set awe_hardpoint_forceuav 0
set awe_hardpoint_uav_streak 3 //max: 50
set awe_hardpoint_air_streak 5 //max: 50
set awe_hardpoint_heli_streak 7 //max: 50
set awe_hardpoint_uavlifespan 60 //default = 30; max: 440 (4 mins)
//***********************************************************************************************************
// AWE SPECTATING
// This returns to the COD2 method
//***********************************************************************************************************
set awe_spectatefree 1
set awe_spectateenemy 0 \\default is off.
//***********************************************************************************************************
// AWE CROSSHAIR SETTINGS
//***********************************************************************************************************
//Turn off crosshairs
set awe_no_crosshairs "1"
//Turn off enemy crosshair names
set awe_no_crosshairnames "1"
//=========================================================================================================
// Disable hiticons when damaging enemies
// 0 = disable. 1 = show hiticons on players only; 2 = show hiticons on players and through walls
//=========================================================================================================
set awe_show_hiticons "0"
//=========================================================================================================
// AWE Laserdot
//=========================================================================================================
// Enable laserdot (default 0)
set awe_laserdot "0"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"
// Size of dot
set awe_laserdot_size "2" //default is 2; max: 10
// Color (default 1,0,0)
set awe_laserdot_red "0"
set awe_laserdot_green "1"
set awe_laserdot_blue "0"
//**********************************************************************************************************
// AWE DEAD BODY HANDLING
//**********************************************************************************************************
// Remove bodies (0 = no, 1 = yes) (default 0)
set awe_remove_bodies "1"
// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "1"
//************************************************************************************************************
// AWE SHOW OBJECTIVE POINTS
//************************************************************************************************************
set awe_objective_points 1
//*************************************************************************************************************
// AWE BLOODY SCREEN
//*************************************************************************************************************
set awe_bloodyscreen 1
//*************************************************************************************************************
// AWE WEAPON DAMAGE MODIFIERS
//*************************************************************************************************************
//=============================================================================================================
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
//
// NB: THESE DVARS ARE NOT DVARDEF - So they will only work for every map and every gametype.
//=============================================================================================================
// Universal switch on/off. 0 = off; 1 = on (default = off)
set awe_wdmod_on "0"
// Turrets (Mountable MGs)
set awe_wdm_turret "100"
// Perks
set awe_wdm_c4 "100"
set awe_wdm_c4_mp_vacant "100"
set awe_wdm_claymore "100"
set awe_wdm_grenade_launcher "100"
set awe_wdm_rpg "100"
// Hardpoints
set awe_wdm_artillery "100"
set awe_wdm_helicopter "100"
set awe_wdm_cobra "100"
set awe_wdm_hind_ffar "100"
// Grenade-like explosives
set awe_wdm_concussion_grenade "100"
set awe_wdm_flash_grenade "100"
set awe_wdm_frag_grenade "100"
// Pistols
set awe_wdm_beretta "100"
set awe_wdm_colt45 "100"
set awe_wdm_deserteaglegold "100"
set awe_wdm_deserteagle "100"
set awe_wdm_usp "100"
// Assault
set awe_wdm_m16 "100"
set awe_wdm_ak47 "100"
set awe_wdm_m4 "100"
set awe_wdm_g36c "100"
set awe_wdm_g3 "100"
set awe_wdm_m14 "100"
set awe_wdm_mp44 "100"
// Spec Ops
set awe_wdm_skorpion "100"
set awe_wdm_uzi "100"
set awe_wdm_mp5 "100"
set awe_wdm_ak74u "100"
set awe_wdm_p90 "100"
// Heavy Gunner
set awe_wdm_rpd "100"
set awe_wdm_saw "100"
set awe_wdm_m60e4 "100"
// Demolitions
set awe_wdm_winchester "100"
set awe_wdm_m1014 "100"
// Snipers
set awe_wdm_m40a3 "100"
set awe_wdm_m21 "100"
set awe_wdm_dragunov "100"
set awe_wdm_barrett "100"
set awe_wdm_remington "100"
//*************************************************************************************************************
// AWE FORCE WEAPONS & AWE OLDSCHOOL WEAPONS LIST
//*************************************************************************************************************
//=============================================================================================================
// Use this list to set your primary and secondary weapons.
// You can set any weapon in either primary or secondary slot. That goes for pistols as well as the primary
// weapons. Hence, if you want to set up a "bash" server, just place any pistol from the list into the
// awe_forceweapons_primary slot, and you have yourself a bash server.
// You do not have to have a secondary weapon, hence, a proper bash server, you only have to assign the
// awe_forceweapons_primary slot.
//=============================================================================================================
//---Primary/Secondary & Attatchments---
// "ak47_acog_mp"
// "ak47_gl_mp"
// "ak47_mp"
// "ak47_reflex_mp"
// "ak47_silencer_mp"
// "ak74u_acog_mp"
// "ak74u_mp"
// "ak74u_reflex_mp"
// "ak74u_silencer_mp"
// "g36c_acog_mp"
// "g36c_gl_mp"
// "g36c_mp"
// "g36c_reflex_mp"
// "g36c_silencer_mp"
// "g3_acog_mp"
// "g3_gl_mp"
// "g3_mp"
// "g3_reflex_mp"
// "g3_silencer_mp"
// "gl_ak47_mp"
// "gl_g36c_mp"
// "gl_g3_mp"
// "gl_m14_mp"
// "gl_m16_mp"
// "gl_m4_mp"
// "m14_acog_mp"
// "m14_gl_mp"
// "m14_mp"
// "m14_reflex_mp"
// "m14_silencer_mp"
// "m16_acog_mp"
// "m16_gl_mp"
// "m16_mp"
// "m16_reflex_mp"
// "m16_silencer_mp"
// "m4_acog_mp"
// "m4_gl_mp"
// "m4_mp"
// "m4_reflex_mp"
// "m4_silencer_mp"
// "m60e4_acog_mp"
// "m60e4_grip_mp"
// "m60e4_mp"
// "m60e4_reflex_mp"
// "mp44_mp"
// "mp5_acog_mp"
// "mp5_mp"
// "mp5_reflex_mp"
// "mp5_silencer_mp"
// "p90_acog_mp"
// "p90_mp"
// "p90_reflex_mp"
// "p90_silencer_mp"
// "remington700_acog_mp"
// "remington700_mp"
// "rpd_acog_mp"
// "rpd_grip_mp"
// "rpd_mp"
// "rpd_reflex_mp"
// "saw_acog_mp"
// "saw_grip_mp"
// "saw_mp"
// "saw_reflex_mp"
// "skorpion_acog_mp"
// "skorpion_mp"
// "skorpion_reflex_mp"
// "skorpion_silencer_mp"
// "uzi_acog_mp"
// "uzi_mp"
// "uzi_reflex_mp"
// "uzi_silencer_mp"
//---Snipers & Attatchments---
// "barrett_acog_mp"
// "barrett_mp"
// "dragunov_acog_mp"
// "dragunov_mp"
// "m40a3_acog_mp"
// "m40a3_mp"
// "m21_acog_mp"
// "m21_mp"
//---Shotguns & Attatchments---
// "winchester1200_grip_mp"
// "winchester1200_mp"
// "winchester1200_reflex_mp"
// "m1014_grip_mp"
// "m1014_mp"
// "m1014_reflex_mp"
//---Pistols & Attatchments---
//"colt45_mp"
//"colt45_silencer_mp"
//"deserteaglegold_mp"
//"deserteagle_mp"
//"usp_mp"
//"usp_silencer_mp"
//"beretta_mp"
//"beretta_silencer_mp"
//---Demolitions---
//"c4_mp"
//"claymore_mp"
//"rpg_mp"